Controls can be adjusted between track-relative and car-relative. Races and missions are seen from an isometric perspective. The final level in each world is a confrontation against one of the gang bosses, involving a race followed by a combat duel against the boss. The missions include races (in which the only goal is to cross the finish line first), stunt challenges (performing moves during jumps for points) as well as other objective-based missions: these include finding objects in a level within a time limit, playing a game of tag with a bomb (putting it on an enemy car before it explodes), protecting another car that is on a special mission, and many more. In the game's main Story Mode, the player controls Gear Head through five different worlds of seven missions each. The Professor finds that his robot Gear Head isn't affected by the hypnosis, so he modifies him to become a top racer, able to beat MetaCog and his gang bosses and recapture the stolen parts and cars. The evil MetaCog attacks Hot Wheels HQ, putting the engineers to sleep with his hypnotic headlight, stealing five cars along with five parts of a new prototype. It shares the general concept and some characters, but has its own story, modes and gameplay style. ![]() Released in conjunction with a version on console and PC, Hot Wheels: Velocity X on Game Boy Advance is not an adaptation, but an entirely unique game.
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